


Streets of Cairo: Shoot the ramps and orbits to search for Marion under boxes (she’s under the one the monkey is screeching on) – 10M each if Marion is not underneath.Raven Bar / Get the Medallion (video mode): You have to kill 20 Nazis to collect the medallion, and get an extra ball the mode ends if you get shot five times.

Get the Idol: You have to get the idol by shooting the lock sinkhole.Unlike The Twilight Zone, the modes aren’t stackable (i.e., you must finish one mode before going on to the next). There are a total of 12 “modes” in Indiana Jones, each of them based on a scene from any of the three movies. Toys: Player-controlled tilting upper playfield, Rotating idol head which releases the balls into play Flippers (2), Ramps (2), Captive ball, Lane Change(s), Cellar Holes, Drop Targets (, Autoplunger, Three video modes.įour multiball modes: 3-ball regular multiball, Quick multiball (2-ball), “Well of Souls” multiball (6-ball), “Eternal Life” wizard mode (6-ball). It features sound clips from the first three films, and actor John Rhys-Davies (reprising his role as Sallah) provided new speech for this game. This game was the first game to use Williams / Midway’s DCS Sound System.
#Indiana jones pinball machine series#
It was also part of WMS’ SuperPin series of widebody games (see also The Twilight Zone and Star Trek: The Next Generation). It was based on the Indiana Jones movies. Indiana Jones pinball machine is a 1993 widebody game designed by Mark Ritchie (the younger brother of acclaimed pinball designer Steve Ritchie) and released by Williams.
